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Power Bookmarks 1.0.0
Save and Share camera views with ease
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A subset of the bookmark functionality can be used in shipped titles. This allows you to collect player feedback with specific locations. All runtime functions can be found in the UFtsViewBookmarkFunctionLibrary. A bookmark is a small struct that holds a string based id, a location vector and rotation vector and a string:string key value map for meta data.
Several methods exist to create bookmark data.
| Function | Description | ||||
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Create Bookmark from Camera View | Takes a camera component and saves its transform and the current level into a bookmark.
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Get Bookmark From Clipboard | Reads the contents of the clipboard and converts the json string to a bookmark.
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Read Bookmark From Json | Takes a json string and reads data into a bookmark.
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Make FtsViewBookmark | Unreal's build in make function. |
Bookmarks can easily be exported to the clipboard or to a JSON string.
| Function | Description | ||||
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Copy Bookmark To Clipboard | Converts a bookmark into condensed json and saves it in the clipboard.
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WriteBookmarkToJson | Converts bookmark data into a condensed json string.
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Meta data can be used to store arbitrary data in a bookmark.
| Function | Description | ||||||
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Get Bookmark Meta Data Entry | Gets the value that fits the key for a bookmarks meta data if it exists.
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Set Bookmark Meta Data Entry | Sets a new value to a given key for the bookmarks meta data.
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Delete Bookmark MetaData Entry | Deletes a value from the bookmarks meta data.
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